That famous SSL tone, but with even more mojoThe bx_townhouse Buss Compressor is the ultimate companion for your mix buss, offering just a touch more vibe and mojo than a standard British console buss compressor. 17711 Windows 10 Anniversary Update: Resolved an issue in a Frozen state where an attempt to create a new storage pool was not getting blocked. Exploring the bx_townhouse Buss Compressor, Latin Pop Mix Session by Maria Elisa Ayerbe, Interview with Mixing Engineer Maria Elisa Ayerbe, George Seara Interview and Neold BIG AL presets, Unique Buss Compressor built using SSL console parts, Hand-built by the technical staff at London's Townhouse Studios, Smooth, cohesive compression for you master buss and subgroups / stems, Plugin-only features by Brainworx include internal sidechain and Dry/Wet mix control. It has undergone a QA cycle. The improvement is most noticeable when users launch the Earth application multiple times. Users can set the memory cache size up to 1024 MB now. (UUM-8885), IL2CPP: Fixed a stack overflow during code conversion when an attribute constructor uses the attribute itself. Editor: Enabled connection to Perforce servers using accounts with MFA. This should make the selection easier when there are lots of boards loaded in the IDE. 1963 Resolved issue that could result in the keyboard and mouse being unresponsive after uninstalling Deep Freeze from the Enterprise console while the workstations keyboard and mouse were Locked. Thanks @duff2013. (UUM-1417), URP: Fixed an issue where camera UI inspector's clearFlag was not respected. (Paul Stoffregen) [https://jira.unity3d.com/browse/SMT-127]. (UUM-4102), Editor: Frame Debugger: Fixed an issue where the window would constantly refresh when debugging a remote device. WUF-812-94110), 28458 Resolved an issue of BSOD when installing Deep Freeze on Surface Pro X. Asset Import: Fixed import of some meshes with Blend Shape Normals set to Calculate. 9242 Deep Freeze workstations do not appear under Deep Freeze Configuration node, if the Deep Freeze configuration was created before console upgrade. http://code.google.com/p/arduino/issues/detail?id=728, Update reference voltage constants for ATmega1284P. Cakewalk)- General: AU: Fixed issue with increased CPU and memory on reopening UI- General: VST3: Fixed issue with adapting to host knob mode, and now prioritizing linear- General: VST3: Fixed issue with VST3 preset permissions- General: VST3: Improved synchronization between parameter states and some UI functions, e.g. (1427122). (UUM-7877), Profiler: Fixed freeze caused when opening profiler data recorded on Editor versions 2019.4.28f1 and prior. (UUM-10519), Mono: Fixed a crash during stack trace construction if a this object is null. You can try all our products for 14 days, FREE of charge. http://arduino.cc/en/Reference/SD, Added character manipulation macros (from Wiring): isAlphaNumeric(), isAlpha(), isAscii(), isWhitespace(), isControl(), isDigit(), isGraph(), isLowerCase(), isPrintable(), isPunct(), isSpace(), isUpperCase(), isHexadecimalDigit(), toAscii(), toLowerCase(), toLowerCase(). Thanks @RobAtticus, Bridge: YunClient.stop() now empties all buffers. New Windows installer: MSIs are now created using WiX instead of InstallShield. Fixed an issue where 3D buildings did not update with changes in view when terrain is not visible. http://code.google.com/p/arduino/issues/detail?id=950, Don't break long C++ comments during auto-format. See what's new in Google Earth Pro by reading the release notes below. Unless otherwise noted, features and fixes listed are for the new Outlook. TT244 Resolved an issue where it was able to change Customization Code to a blank code in Deep Freeze Loadin properties from Faronics Core. Added the possibility to reset individual parameters within an .sbsar resource via right-click. Linux: Cache data inconsistency between 32 and 64-bit builds. XR: Updated com.unity.feature.ar to 1.0.1. The option is available underAccount Details Online Services. Updated Credit Score tool to handle new security and verification requirements from Equifax. (UUM-4313). Another option that you have is to open the Settings application on the system, e.g. 2084 French localization only:Resolved minor cosmetic issue. Live recordings accurately show the timing of user actions during the recording session. Graphics: Added: Added Mesh.SetBindposes that takes a NativeArray. Also note, if you missed any releases, don't worry. Support for Windows 10 Anniversary Update. (1418161). TT230 Incorrect icon size/resolution on windows install/uninstall panel. Shaders: Added: Added an API to control shader memory usage at runtime. Editor: Fixed an issue where Prefab Overrides window 'Revert All' button was not enabled so non-applicable overrides could not be reverted. 36010 Resolved an issue where workstations were randomly disappearing from the master console and remote consoles after updating to the latest Deep Freeze Enterprise version. http://code.google.com/p/arduino/issues/detail?id=96 (UUM-10459), HDRP: Fixed an issue that Data Driven Lens Flare are not occluded with the volumetric clouds. New functions have been added in "substance_painter.project" module to get and set mesh maps resources. HDRP: Added the Ray Tracing Light Cluster to Path Tracer. Scene Manager: Speed up for saving multiple scenes (around 2.5x faster in a real world project). Android: Obsoleted: PlayerSettings.Android.minifyWithR8 is obsolete now. If you have a Nano with the old bootloader you must select Tools > Processor > ATmega328P (Old Bootloader) to upload. Fixed bug in Serial.available(). Thanks @gonzoveliki, AVR: added support for AtmegaXXu2. (1419903). (UUM-1438), Animation: Fixed Avatar Masks with non-empty transforms which were mistakenly preventing material to be animated. (Thanks to mikalhart. (UUM-9081), Kernel: Moved "Sending message header failed (0)" into internal logs to not spams developers. FB2414 Resolved a cosmetic issue in the title of Deep Freeze Loadin install wizard. Many new and revised examples from Tom Igoe. There are new abstract base-classes for Client, Server, and UDP to provide portability across networking libraries. portOutputRegister, portInputRegister(), Fixed analogWrite() on DAC0/1 when writing on both DACs Android: Android SDK must have cmdline-tools component installed now. Reversed the analog input pins to correspond to newer boards. Summary: Dynamic Stroke with dedicated new content, Displacement and Tessellation in real-time and Iray, Compare Mask effect, Radial symmetry, Planar and Spherical projection, (Released: March 07, 2019) Fixed in 2023.1.0a15. Fixed an issue where Google Earth Browser Plug-in wouldnt resize on Firefox version 4 and above on Mac. Fixed the rendering order of imagery layers added through side databases. When rearranging and saving the changes in the. (1409546), Prefabs: Fixed Handle ManagedReferences that cannot be applied or reverted. The new "substance_painter.event.TextureStateEvent" allows to know when a Texture Set has been modified either because of a paint stroke, a new channel added or a channel removed. (UUM-6318). non-standard speeds, or on overflow). (Case No: CKN-285-48443, BCF-951-75987, BCF-951-75987), 15698 Resolved an issue where an error shown when replacing %d with %s in message show in a maintenance event. (UUM-13637) (UUM-2444). Graphics: Added: Added overridable property renderPipelineShaderTag on the RenderPipelineAsset. Thanks @mischnic, Added String::toDouble(). (Case No: BXA-872-11048), 8914 Resolved an issue where the error message that appears when applying a old RDX File was incorrect. Later this year we will bring these improvements to your existing data files. Sometimes, overlays drawn on ocean surface may also get drawn on the underwater terrain. An issue with the check pay number repeating for accounts that use checks more than six months apart. New features gradually rolling out to users: Admins can set a policy to exclude newly added OneDrive files from syncing to the cloud by file name or extension on Windows devices. Improved robustness of Serial Plotter while dealing with malformed or partial data. Asset Pipeline: Reduced the number of crashes when importing native asset with objects that crashes editor when being loaded. LZQ-473-83874), 30015 Deep Freeze uninstall does not return REAgentC system file to its proper place. (Case No: JUQ-109-22966), 9161 Resolved an issue where it was not possible to install Anti-Virus on the Enterprise console computer in LAN mode. (Case No: YAF-375-97861), 14865 Resolved an issue of random delays in restarts when they are initiated locally from the Deep Freeze workstation interface. Remote upload without SSH is now supported (allows OTA upload for many 3rd party boards). 2178 German localization only:Resolved minor cosmetic issue. Removing cast macros, since function-style casts are a feature of C++. Added a SoftwareSerial library (thanks to Antonio, Heather Dewey-Hagborg, and bigengineer for their help). Baud rate is controlled by the Serial Monitor Baud Rate Menu, defaults to 9600. [Pro] Artifact .avi files are no longer created when rendering movies from tours on Windows. (UUM-1295), VFX Graph: Fixed an issue where the output mesh with default shader was incorrectly sorted before the HDRP fog by Replacing default mesh output shader to be SRP compatible. com.unity.2d.animation: 9.0.0-pre.1 9.0.0, com.unity.2d.pixel-perfect: 5.0.1 5.0.2, com.unity.2d.psdimporter: 8.0.0-pre.1 8.0.0, com.unity.2d.spriteshape: 9.0.0-pre.1 9.0.0, com.unity.adaptiveperformance: 4.0.0 4.0.1, com.unity.adaptiveperformance.samsung.android: 4.0.0 4.0.1, com.unity.ide.visualstudio: 2.0.15 2.0.16, com.unity.mobile.notifications: 2.0.1 2.0.2, com.unity.remote-config-runtime: 3.0.0 3.1.3, com.unity.render-pipelines.core: 14.0.3 15.0.1, com.unity.render-pipelines.high-definition: 14.0.3 15.0.1, com.unity.render-pipelines.high-definition-config: 14.0.3 15.0.1, com.unity.render-pipelines.universal: 14.0.3 15.0.1, com.unity.scriptablebuildpipeline: 1.20.1 1.20.2, com.unity.services.authentication: 2.0.0 2.2.0, com.unity.services.cloudcode: 2.0.0 2.0.1, com.unity.services.cloudsave: 2.0.0 2.0.1, com.unity.test-framework: 1.1.31 1.1.33, com.unity.testtools.codecoverage: 1.1.1 1.2.0, com.unity.visualeffectgraph: 14.0.3 15.0.1, com.unity.xr.arcore: 5.0.0-pre.12 5.0.0-pre.13, com.unity.xr.arfoundation: 5.0.0-pre.12 5.0.0-pre.13, com.unity.xr.arkit: 5.0.0-pre.12 5.0.0-pre.13, com.unity.xr.arkit-face-tracking: 5.0.0-pre.12 5.0.0-pre.13, com.unity.xr.arsubsystems: 5.0.0-pre.12 5.0.0-pre.13, com.unity.formats.fbx: 4.2.0-pre.1 4.2.0, com.unity.learn.iet-framework: 2.2.1 2.2.2, com.unity.learn.iet-framework.authoring: 1.0.2 1.0.3, com.unity.terrain-tools: 5.0.0-pre.3 5.0.1, com.unity.profiling.systemmetrics.mali: 1.0.1 1.0.2, com.unity.scripting.python: 5.0.0-pre.5 6.0.0, com.unity.scripting.python.windows: 1.2.0-pre.4 1.2.0, com.unity.scripting.python.macos: 1.2.0-pre.4 1.2.0, com.unity.scripting.python.linux: 1.2.0-pre.4 1.2.0, com.unity.netcode.gameobjects: 1.0.0-pre.9 1.0.2, com.unity.multiplayer.tools: 1.0.0-pre.7 1.0.0. Physics: Added a field in the PhysicsManager inspector that exposes the number of 16kb chunks used by PhysX's temporary scratch buffer, the default number of chunks is 4 with a total of 64kb of memory allocated. This functionality is also added to FoldoutGroup and AdditionalPropertiesFoldoutGroup. "Sinc Improving the accuracy of the baud rate calculations for serial communication (fixing double-speed problems on 8 MHz Arduino boards). Display an error and don't crash, if this is not the case. Fixed a crash with elevation profile if there was empty gx:value node in KML. It should now use the same matrices as the Lit shader. (Case No: UDB-639-24568), 15003 Resolved an issue where the workstation did not shutdown after no updates were found in Windows Update task. Improved stability and memory consumption by Google Earth Application. First seen in 2023.1.0a5. Originally written by Nicolas Roland, revised by Don Cross. (Case: XJW-719-16358), 7155 Resolved an issue where the Password field was skipped when entering login information in the Batch File tab of Deep Freeze Administrator. Including ATmega8U2 firmware used by Uno and Mega 2560. Editor: Frame Debugger: Arrays are now displayed inside the window instead of using a popup. Fixes distorted rendering of Street View imagery. Wire: Fixed bug in repeated start in slave mode on SAM. [Viewport] Improved feedback when the engine is doing strong computations, [Export] Allow to export shader parameters in a json file, [UI] Update interface with new icons, colors and layout, [UI] Add assets names to the mini shelves, [UI] Collapse "Channels mapping" by default, [Shader] Choose a custom color for shader texture parameters, [Shelf] Ask where to import files when drag and dropping resources, [Shelf] New Preview sphere for Smart Materials and Generators, [Shelf] New Scan-based materials and smart-materials, [Shelf] New smart materials and spec/gloss support of old ones, [Shelf] New Finish filters for metallic surface simulation, [Shelf] New powerful mask generator "Mask Editor", [Shelf] Reworked and cleaned old materials, [Settings] Camera rotation and zoom speed are overridden by the project, [Viewport] Precision issue on default normal texture leads to incorrect reflections, [Viewport] Vignette is enabled by default, [Viewport] Artifacts appear at the environment map borders (Nvidia GPUs), [Viewport] Thumbnail in projection/stencil mode is very long to load, [Baker] Store baked textures in 16bits integer instead of 32bits, [Layer] Outdated substances are displayed incorrectly in the stack, Default color and bit-depth for some channels are incorrect (ex : Specular, Glossiness), Fixed eraser behavior to disable blending in passthrough mode, Symmetry doesn't work with Smudge and Clone tool, [Export] Add an option to disable padding, [Shelf] Support sub-shelf hierarchy inside a shelf folder, Crash when saving over previously Read Only file, Crash when loading some thumbnails (shelf, layers or tooltips), Disabling "Preserve strokes positions on mesh" does not work, [Export] Upscale of bitmaps is done with nearest filtering, [Shelf] Discovery of resources is very slow, [Shelf] Blur filters are not 16 bits compatible, [Tool] Symmetry doesn't work if you load an old tool preset, Color dialog for Specular channel doesn't do a color space conversion, [Layers] Allow to specify default tilling for fill layers, [Export] Sketchfab export doesn't work anymore, [Layer] Bilinear filtering is applied even on Fill without any transformation, [Tool] Poor performances using substance with image inputs in projection mode, [Performances] Compute layers content and their thumbnails at the same time, [Export] Save export path as relative when next to the project, [Layers] Added new blending mode : subtract and add/sub, [Layers] New Bilinear HQ filtering for fill layers. Use window size such that 3D view is larger than resolution of movie being recorded. Defaults to the operating system locale. Please review this help documentif you have questions. 11459 Resolved an issue where Deep Freeze scheduled tasks do not work against workstations in Shutdown state. Brainworx bx_townhouse Buss Compressor - ChangelogVersion 1.7.1 (Jun 28, 2022)- General: Fixed potential blacklisting of VST2 on Windows- General: Fixed potential crashes on Windows- General: Fixed processing being Mono with VST2 in FL Studio- General: Fixed value readouts not being present when clicking knobVersion 1.7 (Mar 15, 2022)- General: added native Apple Silicon compatibility for VST3, VST2 and AU- General: added macOS Monterey support- General: added Windows 11 and Windows 10 21H1 support - General: discontinued Windows 7 support- General: discontinued macOS 10.9 and 10.11 support- General: fixed metering behavior in block sizes of 2048 samples and higherVersion 1.6 (Mar 22, 2021)- General: Compatibility with Logic on Apple Silicon devices via the Rosetta-2 layer- General: Fixed possible artefacts when freezing or bouncing tracks in Pro Tools- General: Fixed automation highlighting disappearing in Studio One- General: Improved license dialog visibility in dark mode- Improved metering behaviorVersion 1.5 (May 27, 2020)- General: Qualified for use with the Windows 10 May 2020 Update- General: VST3: Fixed potential hangs in a DAW upon loading- General: Fixed logical issues in undo / redo behavior- General: Fixed UI resizing issues in Ableton Live on Windows- General: Fixed audio processing initialization issues on amp and delay products- Added scalable UI featureVersion 1.4 (Nov 06, 2019)- General: Qualified for use with macOS 10.15 Catalina- General: Qualified for use with Windows 10 November 2019 Update- General: Fixed plugin validation in Logic under macOS Catalina- General: Fixed preset name restore in Logic when reopening a session- General: Fixed opening authorization dialog triggering automation- General: Improved instantiation times for plugins- General: Improved license functionality and branding for subscription- General: Removed 32-bit support on macOS and WindowsVersion 1.3 (Jul 10, 2019)- General: macOS 10.14.5 Update compatibility- General: Windows 10 1903 Update compatibility- General: Fixed activation issue in Windows hosts set to non-English language (e.g. Being overwritten by multiple Wire.write ( ) to the top of asset panel servers accounts! 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